Saturday, March 19, 2011

I'm Done for Now & What I'm Reading

I am considering my romance novel game Click Here if You Love Me to be done, for now. I've labelled it "beta .9", with just sound score creation for the animations left on the To Do List. I even updated my LinkedIn profile to show that Click Here if You Love Me is my current project...maybe someone will notice?

Here's how I decided it was "done"... I've been distracted by ideas for a new novel game and have begun the research. I'm pretty excited. It's back to the lovely early days of mulling over the story, working out all the details, dashing out little notes and diagrams. All the fun of dreaming and none of the drudgery of writing! But before I go into that, I want to share some of the reading I did to inspire Click Here if You Love Me. And I did read this somewhere, perhaps it was advice from Shirley Jackson or M.F.K. Fisher? or maybe it was an interview with a best-selling romance novelist featured in the Costco catalog, I really can't remember, but their tip for successful writing was to read.

First, Shirley Jackson. The Haunting of Hill House is one of my favorite books, ever. I reread it in preparation for writing about the spooky "Trapper's Mansion" featured in Click Here.  Then, to feed my fourth rewrite, I read Jackson's novel The Sundial.  It's marvelous. Creepy like The Haunting of Hill House but also whimsically funny, eccentric and dreamy. It's a story about the supposed end of the world and a group of wealthy people who lock themselves up in a palatial mansion to try and survive the end of days event. One elderly (well my age!) aunt is particularly nuts, gets lost in a maze and a crumbling folly by a swan infested lake, sees visions of her long-dead father.... An interesting bit involves an ingenue peering into a mirror laid flat on a table top with oil poured over the surface. There she sees images of the paradise-like future that awaits them all after the deluge.

To finish the prizes for each chapter of Click Here if You Love Me, I read M.F.K. Fisher. There are a lot of her books that I would like to get to, but the local library just had A Stew or a Story, An Assortment of Short Works by M. F. K. Fisher. These were fascinating, gracefully written and tasty to the imagination. Also did a lot of wikipedia reading about Fisher's life, and her various husbands and lovers. An extraordinary life...I want to read more. She was very beautiful, lived in Europe, left one husband for another who died of a horrendous illness and suicide. Had two daughters but never identified their fathers. I was blown away by Serve it Forth and How to Cook a Wolf.  She writes about food and love and life, history and survival.

Then I dove into Patricia Highsmith. A collection of her later short stories, Little Tales of Misogyny was awesome. Creepy, chilling and darkly funny. I skimmed throught the Ripley books. Perhaps the movie ruined them for me, though I remember liking the movie. They are extremely well-written, but I just can't stand spending that much time with an anti-hero. I need to read more of her work and her life. She wrote comic books! I'll visit Patricia Highsmith again. Sometimes you just aren't ready for certain books until another time. I hope if you visit my site http://www.romancenovelgame.com/ and don't like it at first, you'll come back later for another look.

In the same stack of books was Isabelle Allende's Daughter of Fortune, which gave me the courage to write about California in the 1800s. It also reminded me to write about flowers and food and their wonderful smells. I'd read the novel before, and enjoyed it again. And finally, I turned to The Robber Bride by Margaret Atwood. I was pretty sure I'd read it before (skimmed it anyway), but the first few pages didn't ring any bells. I love Margaret Atwood and haunt the "A's" section in the library, in case a new one turns up. That's how I discovered Kate Atkinson...anyway, The Robber Bride was great fun, with luxurious detail and as I was reading it, my mind let go of my first romance novel game, and started to percolate on the second one. 

My newest stack of books from the wonderful public library (everyone, go to your local library now and check out some books!) includes: Kiln People by David Brin, Flatland by Edwin A. Abbott, Trouble with Physics by Lee Smolin, and Warped Passages - Unraveling the Mysteries of the Universe's Hidden Dimensions by Lisa Randall, Parallel Worlds by Michio Kaku. The stuff for another novel game!

Tuesday, February 15, 2011

Missed Deadline

I'd set myself a deadline of Valentine's Day to release my romance novel game "Click Here If You Love Me". But Valentine's Day came and went and I didn't send out an email announcement to everyone I know that http://www.romancenovelgame.com/ is live. It's just not ready yet, or I'm just not ready yet and so, the deadline was missed.

I'm glad of it now as I feel the site is too subtle. Everything I want in "Click Here If You Love Me" is sketched in, but the whole lacks solidity. I'm afraid it is doomed to float in that limbo where readers think "I don't get it."

I've printed out a copy of all the text and will seek some help editing that. And I'll spend a few days making more Youtube custom video players with video bits that complement the story. Also want to plug in some more links to external sites that bolster my themes. But I admit to being kind of lost. The ideas that I was so excited about may be too whispy to really grab readers and give them a scare.

One big project is to compose (collage) music and sound effects for the animations. I'd also like to add a few sound scapes to pages that kick in upon entry or exit. Maybe if I focus on my ears for awhile, and not my eyes, then when I return for a rewrite and site update, something more potent will emerge.

And I am going to read. Here is my current list of authors: Shirley Jackson, Patricia Highsmith, Margaret Atwood, M.F.K. Fisher. They are giants. If I could have a crumb from each and then scattered the whole over my website, it might just make it.

One more thought: we live everyday amongst arsenals of nuclear weapons, stockpiles of guns, and ribbons of speeding cars, trains and planes. We are not afraid. Given that, why would an ephemeral ghost or two drive anyone from a treasured family home?

Tuesday, February 1, 2011

Youtube Player Playlists - Yet Another Thing to Update

With the notion that my interactive novel is also a web site, and should be influenced by the capabilities of such, I dug into Youtube.

MotherGoose.com,  my other site, already features a section called "Mother Goose TV" where I compile lots of videos that celebrate different nursery rhymes and other themes of interest to kids. I love surfing Youtube and finding unique clips, then compiling them into a playlist. I feel that all the video clips collaged together into one player tell a bigger story. Of course, placing video playlists in my site means I have to review them every so often to make sure clips haven't disappeared. So much for writing a novel and being done with it, like they did in the olden days.

So with promises in mind to update as needed, I started to surf along the themes evolving in Click Here If You Love Me, my interactive romance novel game found at http://www.romancenovelgame.com/.

Wow! I found some cool stuff, right away. Awesome clips of all girl punk rock bands in the late 80s...perfect to illustrate the story of Cherry, Howie's wife who died so young.  Then a montage on E3, 1999...clips from the floor show, interviews with attendees, some of the first booth babes and animated trailers that hype up the newest games of that time. I could really imagine my characters right there in the crowds. And then some poignant clips from the year 2000, warnings of Y2K disasters and how to prepare, the roller-coaster ride that led to Bush v. Gore and the whirlwind story of the birth of file sharing and the kid genius Napster creator, Shawn Fanning.

I'll dig back into Youtube again soon as I want to illustrate more themes in Click Here If You Love Me, but need to finish the final page, i.e., The Ending...if there is one to this interactive romance novel game website thingy that I am now committed to for life!

Tuesday, January 25, 2011

A Novel Web Site

The more I ponder on it, the more I'm inspired by this romance novel game sporting the attributes of a web site: constantly updated, linked out to other sources on the web like a giant octopus, shareable, social via comments and chat and email, full of all kinds of media: images, animations, video, sound...you get the idea. It's a novel whose meaning is always up for a vote.

Regardless, it still has to be written. The story is done, at least to the 2nd draft, but the ending isn't fully revealed, yet as that will take some elbow grease. A bunch of animations are in, a bunch of polls...no prizes yet though you can go ahead and solve the clues and get to the pages where the prizes will be delivered.

A small bit of news. I managed to retrieve the original domain name and so this novel game actually has two urls, and either one will work: http://www.clickhereifyouloveme.com/ or http://www.romancenovelgame.com/. The lovely thing about this is that in the future, I can write more romance novel games....

Wednesday, January 19, 2011

Feeling Better

A good night's sleep and two passes on the paper edit and I am feeling like maybe this romance novel game might fly afterall. At least I'm not as humiliated by it as I was. Am now typing edits into .html pages and reposting them.  Once that is done, will return to animations and refining polls and creating prizes...but will print out another version soon and edit that again, perhaps after some feedback from users?

Here is the big question: when do I reveal this site to friends and family for an ititial beta test? I'd like it to be when I'm upbeat and excited about the opus as opposed to grovelling in complete shame about it. Valentine's Day would be perfect, but that's just a few weeks away. We'll see.

In the meantime, here is a list of things that are bothering me today that MUST be fixed before anyone (anyone I know personally that is) sees this site:
- The animations have no music. At least one needs music to set the tone. I've got a number of old recordings of Gilbert & Sullivan operas and some great old love songs from the turn of the century, thanks to the always awesome Internet Archive. I'd like to mix those up with fun beats, vocals and sound fx with eJay. Maybe can do one next week?
- There aren't enough animations...need to complete the necklace animation and 80s Teen Scene animations.
- I do not like the full screen drawing for Chapter 6. Should I redraw? I don't know...I also sort of don't like the drawing for Chapter 3, or maybe I do, I don't know...!
- I want to colorize and cyberize the page embellishments throughout but that can wait until much later. They're just black and white now.
- I want to add more handdrawn elements throughout...possibly to frames around animations, maybe between paragraphs?
- I need to draw the prizes. That's a big job but need to do at least a couple before previewing the site.
- The polls need finessing. The language is awkward and they're not funny enough. WORK ON THIS!
- Graphics for the Epilogue
- Do I want mini-games throughout? A little basketball game, a dress-up game, a ghost game?
- Do I want to add a third-level of pages and tie winning a prize to discovering these?
At some time the site has to debut as it will be a work in progress for a long time. It is a website and should evolve over time, that's half the fun and forgiveness of this project.

O.k., back to editing paper print outs...it is a story (a novel) first and foremost, yes?

Monday, January 17, 2011

Edit Dread It

Laid up now with a twisted ankle which could be the best thing that ever happened to me even though it's sore. I'm stuck. Can't run around, can't stand at my computer (how I like to work and draw), so have decided to use this recuperation for the dreaded editing sessions.

The story had to come first. Bottom line, this novel game doesn't work if the story isn't good. I spent a year at least deliberating, thinking through plot lines, naming characters, researching and writing lots of notes. Then  managed the first chapter, long-hand in a cafe, then let it sit for months. Finally took two weeks a few months ago and wrote every day and was lost in the story, loving it, eager to get to each characters outcome, wanting happiness and love ever after for my heroes.

Then on to the elements that make the story interactive...the animated visuals, polls, survey to let readers judge culpability. And the story just sat there throughout, suffered minor corrections, tiny additions inspired by found illustrations, facts adjustments, etc. Until the last few days, that is, when I have begun to reread and be re-humiliated by how far short the actual falls from the virtual dream of my beautiful interactive novel, inspired by Jane Austen and Shirley Jackson, a new classic in its own right, urgh!  It's just not scary enough, so far, or magically descriptive.

I printed it all out, for the first time, and am working on paper for now. Maybe a day or two of that will let me return to the computer with ease, tapping out great sentences, able to draw again standing, fix it all up nice and tidy and make it live....or maybe I'll hide out for another year enjoying the dream of creating something awesome since the reality is so tough.

Monday, January 10, 2011

Click Here if You Love Me, a romance novel game by Leslie Wilson

I started this project two years ago, but didn't begin writing in earnest until March of 2009. A year later and I'm still not done. Days are too short, taking care of kids and home and my other website http://www.mothergoose.com/ takes up a lot of my time. Pits of creative despair and often just plain old laziness slow down the process. Excuses aside, here are some production notes:
- currently in beta version .8. Goal is to complete art and animation throughout site. Much of the art you'll see are sketches and roughs awaiting sound and polish.

My philosophy is thus: Click Here if You Love Me is a website, not a book. Websites are constantly evolving so fixing a publishing date won't really work. Websites are much more like software programs with updates and new versions as part of the package. So Click Here if You Love Me is a fluid work and bound to change over it's lifespan...though I do want to be finished with it sometime so I can go on to another novel game (I have lots more ideas!).

You can browse Click Here if You Love Me right at http://www.romancenovelgame.com/. The most important bit, the story, is all there. You'll get a sense of the illustration style, the riddles and prizes and the community aspect: polls and surveys, but you'll find typos and grammar errors, awkward writing, rough sketches and klutzy animations, and weird page layouts. Give me time, please, and I'll get this site ship-shape.

I decided to make the process "live" as a way to humiliate myself into getting this interactive novel done as quickly as possible. Also, it's hard to tell if a website works unless you actually post pages on the 'net and test them out. I am keeping the process quiet, however, with very few metatags on pages so search engines can't find me. And besides whoever might be reading this blog, the only person I've told the url to is my husband.